Με τη χρηματοδότηση της Ευρωπαϊκής Ένωσης. Οι απόψεις και οι γνώμες που διατυπώνονται εκφράζουν αποκλειστικά τις απόψεις των συντακτών και δεν αντιπροσωπεύουν κατ'ανάγκη τις απόψεις της Ευρωπαϊκής Ένωσης ή του Ευρωπαϊκού Εκτελεστικού Οργανισμού Εκπαίδευσης και Πολιτισμού (EACEA). Η Ευρωπαϊκή Ένωση και ο EACEA δεν μπορούν να θεωρηθούν υπεύθυνοι για τις εκφραζόμενες απόψεις. Αριθμός Έργου: 2023-1-NL01-KA220-HED-000155675. and speech-to-animation to create a virtual character that embodies the client, giving the users a more natural feeling as if they were speaking to a real person, instead of feeling like they are talking to a computer. In addition to the persona, the goal is to also build an observer which will evaluate the student’s conversation with the virtual client based on the application of the strategies they are taught. This might give the students some initial feedback they can use to improve, or at the very least might give the lecturer a quick overview of what elements the students should focus on more. Lessons learned Virtual training conversations allow for efficient hands-on experience without the need for the physical presence of a real client. This saves time and costs compared to traditional training involving live actors or real patients. Virtual training is also available anywhere, anytime, allowing students to improve their conversational skills whenever best suits them. This increases accessibility to training, especially for those who are geographically limited or have busy schedules. Training with a virtual client also provides a safe environment in which students can experiment, make mistakes and learn without risk to real patients. We expect that this will contribute to the students’ self-assurance and improve their performance in real clinical situations. Programs can also be tailored to individual needs and skill levels, allowing for more focused and effective training as students can focus on specific aspects of their conversational skills. Implications for practice Replace high-stress peer role-plays with AI “virtual clients” to let students practice counselling skills anytime in a safe, private environment. This allows for instant, automated feedback on their conversation techniques while freeing up teachers' time.
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