INFINITE_TOOLKIT_ENG

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Project number: 2023-1-NL01-KA220-HED-000155675. Lessons learned A model based on AI has been proposed to improve collaborative learning, techniques, methods, and assessment tools. The model emphasises how the TPB, one of the IS theories, can be employed in AI-driven group work in higher education, enabling the monitoring, comparison, and management of group activities. Implications for practice AI-based tools can enhance collaboration, communication, problem-solving abilities, and learning outcomes, thereby preparing students for the collaborative demands of the modern workforce. However, ethical apprehensions such as data privacy and bias must be addressed. Case Study 16: Designing Educational Escape Rooms With Generative AI: A Framework and ChatGPT Prompt Engineering Guide General information Fotaris, P., Mastoras, T., and lameras, P. (2017). Designing Educational Escape Rooms with Generative AI: A Framework and ChatGPT Prompt Engineering Guide. Vol. 17 No. 1 (2023): Proceedings of the 17th European Conference on Games Based Learning. https://doi.org/10.34190/ecgbl.17.1.1870 University/ HEI: University of Macedonia, Thessaloniki, Greece Course and subject domain: No specific course or domain, applies to all Aim: To explore the dynamic synergy between Room2Educ8, a framework rooted in Design Thinking principles, and the publicly accessible AI tool ChatGPT. Target group: First-year undergraduate chemistry students Description of case AI tool used: ChatGPT A detailed description of what happened: This study delves into a deliberate exploration of how ChatGPT's functionalities can be strategically harnessed during the development of EERs to offer time-saving, idea-generating, and customisable assistance, thus allowing designers to create more engaging and effective educational escape rooms. This is accomplished through the integration of Room2Educ8, a user-centred conceptual framework that derives its foundation from design thinking principles. Notably, Room2Educ8 offers a versatile structure that can be flexibly tailored to various subjects, learning goals, and class sizes. The core focus of this article revolves around a description of each stage of Room2Educ8, subsequently enabling straightforward application,

RkJQdWJsaXNoZXIy NzYwNDE=